Next time I have to be less lazy and do my shit properly, like seriously, it would would save me lots of damn time. Just cutting up the side view of the girl was bitchy enough. Fortunately its not that hard. More planning next time. Here is an idea how she is cut up for now, so I can go walk cycles with her.
Monday, 14 March 2011
Maya 1.3
Tried to do some poses with the character and a spade, works all right, but not quite there yet, having some controls for the skeleton would help.
DPS 0.8
This is coming to an end...no not the world, the DPS classes. I have finished Alpha version of Individual Evaluation and tomorrow will read it again to see if I still like it. Next comes the final report, which I still need to look at and start it.
Maya 1.2
Interactive Bind Skin is one of the most useful tools I came across while making the skeleton, once you get your head around it is so easy and so helpful. All you need to do is scale the capsules and immediately you see what effect each joint has on the skin. The trick is to bind the right joints, I had to do it twice because I selected wrong joints and couldn't get it right. Especially on the head, it kept deforming all wrong, so I have binded different joint (the neck joint, rather than shoulders) and the I could get it to deform right.
Now that I am happy with the skeleton and deforming I can go about putting some controls on it so I can animate it easier. Also got idea for my scene, it will be this character digging a grave with a shovel and few seconds later a lamp is gonna jump put of it and run into the woods while the PumpkinDude will be all confused. Should be fun.
Now that I am happy with the skeleton and deforming I can go about putting some controls on it so I can animate it easier. Also got idea for my scene, it will be this character digging a grave with a shovel and few seconds later a lamp is gonna jump put of it and run into the woods while the PumpkinDude will be all confused. Should be fun.
Maya 1.1
Found problem with deformation of some parts, so decided to use version without clothes, I might put them back on one I have the skeleton working properly. I have re-done it and change places and number of joints a little, it works somewhat better, but I still don't think its ready yet to be animated. Worked on some different poses just to see if it can do it.
Sunday, 13 March 2011
Maya 1.0
Rigging is a bitch, putting the skeleton is relatively easy, but make it do what you want it to...not much. But I got the skeleton in by end of the day as I wanted to. Tomorrow I can play with it more, I want to get this is thign ready to be animated by Friday.
Maya 0.9
Progress, progress, progress! For few hours now I been working on a new model, well body and clothes for it. Worked out well I'd say. Now only to put skeleton inside it. Not sure if I want to texture it really, I might do something if I have some time left, but I gotta concentrate on the animation.
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