Got some feedback on the Girl's walk and improved it a bit, for now I am happy with it, I can always work on it more later. Today I did walk for the Zombie, which was much easier and I am quite happy with the result. But Flash is being a bitch, so I couldn't export it as a movie nor even as a image sequence, since its a flipping Movie Clip object and Blooger doesn't upload Flash format. So here is just one frame out of it. Next I want to add objects into walk cycles, which I have finished drawing already too.
Sunday, 20 March 2011
Saturday, 19 March 2011
Maya 1.7
The hands were much easier without those IK handles, now I think I can actually move them how I want, forwards with the spade to dig into the ground. Tip for future to remember; more joints in the fingers and better place for the thumb. I don`t have enough, but too late to redo my model and skeleton. Should have started this much earlier. Also my model could use more polygon probably, some deformations are not into my liking. Will need to try the interactive thingy in uni, just wont run for me.


Maya 1.6
Stupid IK controls in hands, pretty much useless to me. Making starting position for my animation was very annoying. Now gotta do it again but without them this time.
Maya 1.5
Having some problems with Interactive Weigh tool, not with the tool itself but with Maya, it keep crashing and export/import trick doesn't work anymore either. Its really annoying, but I was able to use the Paint tool at least. Had to add Vector Poles to the elbows and knees, which I realized after I wanted to animate the PumpkinDude digging, should be able to do it now.
Friday, 18 March 2011
Maya 1.4
Moved to Beta stage, yay. Skeleton and IK handles solved, later than I would have liked but couldn't get any help with it till today's class. Turned out I have been using wrong IK solver, but all good. Constrained some controls to the joints as well, hopefully it'll be enough. Will start on the animation either today or tomorrow.
Wednesday, 16 March 2011
Flash 1.1
Finished Alpha version of the girl's walk cycle, there is something kinda off about it but I can't pin-point it exactly, will need to take a break and then come back to it. It was harder than I thought it would be, I just can't get my head around walking properly, I know how it works in my head but when it comes to put it down there is like a block between my hands and head. There was suppose to be a video with this, but Blogger is being a bitch.
Tuesday, 15 March 2011
Flash 1.0
Worked on more cut ups tonight, the longest took me to finish the side of the zombie because it was not even half finished. Need to also draw the heart and flowers and then finally do walk cycles and other animations. I think I am improving in making progress, would do more but first, I had to re-install Flash, I was using Macromedia Flash 8...so old. Second, msn started to distract a little about 8pm and third, was getting Immortal Technique albums. Not sure how I will animate the zombie raising from a grave, will cross that bridge when I get to it but I think I have enough cut outs.




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