Um..wow...almost a month since last update. Bah, I did nothing for like 3 weeks, I mean like nothing beside some drawings for art assignment. But anyway, got tired of doing nothing so decided to give a go to make an interior of a space ship from Star Wars, well just the cockpit of it. Spend last night some time getting layout done and will work on it more soon.
Wednesday, 11 May 2011
Saturday, 16 April 2011
Maya 2.8
All done and submitted. Could have I done better? Perhaps. Could I do better and still have social live? Unlikely. Anyway, I am quite happy with how it came out with all the time I wasted. At least I didn't had to spend whole night in labs finishing it up like some people. Oh and learned how to go good videos out of renders in After Effects, which is great.
Thursday, 14 April 2011
Maya 2.7
Didn't do any changes to the animation, I wasn't sure what else to add to it and if I'll think about it too much I'll just fuck it up by trying too hard. Wrote down the report, which was a bitch, like again I had more to write than was word limit, damn limits. Did pictures of char design too and the storyboard. Oh and I think I will have to save the AVI differently, uncompressed it is like 240MB, bloody limit is 100MB. Anyway, here it is compressed a lot. Tomorrow just to submit and see what I'll get.
Maya 2.6
Not gonna upload any video tonight, but I think I am finished, more or less. Added some dirt going off the shovel onto the pile, so it really looks like he is digging. And changed speed of the arm movement, its a bit faster so he is touching his head before he shakes it. Did some sketches too and need to draw my storyboard tomorrow, as well as finish the report. I have 2000 words rough work and lots to talk about, so just need to half it and all good. I think thats all on my progress....we run out of Beta and will be releasing on time =P
Monday, 11 April 2011
Maya 2.5
Played around with the lamp's animation a bit, made it less jumpy, well it is still jumping but the movements are smoother. Had some trouble with the last jump, it looked like it was lagging in mid air so deleted lots of keyframes and kept only few for nice and smooth jump and fall. With the PumpkinDude I had to render from two files. The other file doesn't have IK handles in hands so I could move them much easier to make him touch his head..pumpkin..whatever. It worked out all right I think. Also changed the cameras a bit.
Sunday, 10 April 2011
Maya 2.4
Didn't do as much work as I wanted today, but still managed to make some progress. Had problem with the PumpkinDude rig, I couldn't really move the hands separately. I wanted him to stand up and touch his head. I think I might need to replace the char on the scene, or do separate renders from a scene with a different rig. Will see tomorrow. I am on like 11 seconds, so I think long enough. Not sure if I will do any post-production work in After Effects.
Maya 2.3
About time I went back to doing 3D, like actually doing it than just messing about. This week was kinda weird, not to mention the fucking weather...so damn hot. Anyway, I have set up background and lighting, imported the lamp and done some progress on the animation. I had a problem with looping the jumps at first, somehow the frames didn't connect right and it was all funky, but I think I was copying the wrong frames and also had setting on 24FPS instead of 25FPS. After batch rendering it to post something today I realized I forgot to Display the background and I didn't want to re-render it so its without it for now, just imagine a forest instead of the black. Tomorrow I am gonna do some tweaking to the animation and add more. Also must make a note to find some good program to make videos out of renders, PhotoLapse doesn't sort them properly, it goes 1, 10, 2, 3 an so on, so I gotta keep renaming files, had to do over 100 tonight, which I dont want to do again.
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