Finally have finished watching the tutorials, more or less, so now I can work at my own pace with the texture. I have done colour, bump and specular map for the body, though its missing still some of its painting and decals, the tutorials have been showing only one wing so the rest I did without help. I think the specular map did help to bring out the subtle differences in the metal colour, though that might have been due to stronger light in the scene. Think tommorow I can finish, or at least be close to it that I dont have to pause every half and hour or so. Then its the other part of the plane to do, but those should be fairly simple, will see how it goes. Here is latest render.
Wednesday, 27 July 2011
Tuesday, 26 July 2011
Maya 3.6
Been working since morning but still didn't do enough progress I think. I watch tutorials and work on my texture between then, which isn't fast and takes some time, but I am making steady progress. It takes a while because I want it to look good and as I mentioned before I am working on 2k square, so its big too and UVs my plane takes most of the space as it should.Since last update I have added dirt, dust, some more detailing to the metal, rust and started on the decal. I am no 100% sure on those, but I do like them so far. My logic behind them they are stickers and would get damaged first at front because of the air flow when the plane flies. Overall I am aiming towards damaged/veteran looking plane that just got out of a fight, like landed after a mission. I do like it how its coming out. I love texturing =)
Monday, 25 July 2011
Maya 3.5
I think this project is getting longer then it should because my PC just takes so much time to process stuff, to a point where it really frustrates me, but its better than nothing at all. Been working on making teh texture most of the day and I think I finally have the base of it down for better part. At first there was some time wasting with cutting out additional paint panels, but overall the tutorials have been helpful. I do like how its coming alone, but watching turotials, then making it myself is time consuming so its not as fast as when I would do it all by myself. Though I have learned some new tips and tools for PhotoShop, but mostly been using my own techniques to make the texture.
The first is picture is just basic colours of pain and decals. Second one is render where the panels have been given new colour and some variation to look more real. The third has even more details and weathering on the panels then second, I believe its almost done, as far as base of the silver-ish metal goes, will add some more marks later on, like dust, bullet holes and rust. Under it is the texture itself, though its only 25% of the original one, I am working on 2k square format.
The first is picture is just basic colours of pain and decals. Second one is render where the panels have been given new colour and some variation to look more real. The third has even more details and weathering on the panels then second, I believe its almost done, as far as base of the silver-ish metal goes, will add some more marks later on, like dust, bullet holes and rust. Under it is the texture itself, though its only 25% of the original one, I am working on 2k square format.
Maya 3.4
Didn't do much in the afternoon and before that because I was sleeping and then cleaning my room, but I did catching up in the evening, so hence why this is posted after midnight. It has been kinda slow progress because I had Maya and PhotoShop open while working with 2048x2048 textures and renders, this PC just couldn't keep up. Can't wait to get new one in September. I wish I would have done these tutorials a long time ago when I was still working on my university project, it would have helped me so much. Been an idiot wasting all that time, seriously. Knowing about projecting textures and baking them, I wouldn't have to go through all the shit I did and probably would score higher as well. Well, lesson learned the hard way. Also PS CS4 exdented doesn't have Extraction filter... rip off. It has been great learning about this texturing, it will help me a lot. Personally I think some of the projecting was unnecessary because lots of the decals could have been just drawn onto the main texture with panels, which I think could have been done first. It might have saved time and wouldn't require extracting decals from white background later. Here is my P-51 "Devil's Daughter" so far, its still work in progress, but it will get there soon enough.I should mention its low-poly mesh, no smooth yet.
Saturday, 23 July 2011
Maya 3.3
Didn't do as much as I wanted to today, spend most of the day in town playing Warhammer, but tomorrow is Sunday and no plans, so I can work much more. I was going to do more tutorials but had problem with Projecting textures. In the video its Maya 2008, the interface was little bit different, there was no option for 2D Projection when you selecting colour for Material, so I had to do some looking around and eventually managed to find out that you can right-click on File and select As Projection, then it had all the options and stuff like in the video, so did some decals on my p-51 model and gonna watch at least one more before bed. Working on the DP-20 model too a little, just gave it some basic colour and later will give it more detailed ones.
Friday, 22 July 2011
Maya 3.2
To practice polygon modeling I have chose to do DP-20 Gunship from Star Wars, its fairly simple so I could quickly practice tools and will help me with refreshing memory on cylider textures. I was mostly worried I have forgotten all those shortcuts and quick ways of selecting menus, but I didn't =D From time to I did try to use PhotoShop shortcut, but otherwise mostly good. The whole model is mainly one piece, just the rear block, guns and some details are separate. Tried to limit faces as much as possible, not including the ones I didn't need. Textures will come tomorrow most likely.
Flash 2.0
Probably last post for Flash proect, at least for the university one. I have finished it and got my marks. Scored around 69% on all, which was kinda dissapointing, I was expecting more. I am still waiting for detailed feedback to see where I could have gone better with it. Though overall it was fun to work on it.
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