Sunday, 30 October 2011

Maya 4.3 - Rocket animation First Test

Today I have finally started on the animation. I did change my storyboard, but dont have digital copy of it yet, gonna upload it soon. The idea is there is shot on two rockets, mean and big looking that take off quickly. The camera always moves from left to right so their eyes are in the shot first. Then the camera moves again but nothing is there, so it looks down and there is a little rocket with a sign in front of it. For now my idea is it says "Out of Service". The rocket sighs, looking really sad, then it kicks the sign and jumps off from the shot.

I have the scene ready and already animated the first two rockets. Getting teh scene clean and ready was kinda a bitch, its still not perfect but my teacher is to blame, it was suppose to be ready to animate. For now I did render of the two rockets but it looks like the same one repeating itself, I think I need to make them look different a bit, like adding numbers. The camera kinda jumps the way I dont like between them but there will be a shot of lights, red and green one. Maybe it will even be shot on red after the eyes, then camera zooms out, then green and rocket takes off. But I can do all that at the end.

Saturday, 29 October 2011

Match Moving 0.2 - Matchmover

Matchmoving is quite interesting and so far I am enjoying it, only if my program would actually work correctly. I was doing some tutorial for the book I am reading the other day but my Matchmover 2011 wouldn't render preview video, what was rather annoying and put me off. I will have to try it on campus and will see, might end up in labs for few hours just doing matchmoving. It is certainly something I would like to get into as a job.

Even found screen on my desktop today:

Wednesday, 26 October 2011

Windows Phone App - Elementals

I wont be posting often about this but wanted to mention it now, next post will probably happen when its finished.I am helping one of the final year programming students to design game for Windows Phone. He is doing all the coding and I am making the graphics. It all has to be done from scratch beause he wants to publish it when its finished I believe. Fortunately WP design is kind of simple and we want to stick to the Metro style, so all the graphic looks fairly simple. The game will be made out of four games, each themed as one of the four element, hence the name. So far I have finished Noughts and Crosses graphic (fire) and pretty much done with Hangman (wind) images. Its all drawn by me in PhotoShop CS4. Here are some images of the interface. When I have them I will upload photos of how it looks on the phone itself.

Maya 4.3 - Rocket animation

So firstly I have decided to change titles a bit, still keeping the numbers to keep easy track of it but also adding short title to make it easier to see what the post is about, it kinda a pain trying to find something specific in just numbers.

Now to the post itself. We got first feedback from the Advanced Animation, I did good on the storyboard, got 75% but I think it could have go more if I'd put some text on it to explain the shot and maybe some timing too. Google Calendar got only average because I didn't use up the whole timeline. I found the whole think kind of confusing, didn't like we had to use it, it would have been much more easier to just write it down normally. I would have got better mark that way.

But anyway, we got a tast to create rocket animation over next three weeks, I hope to finish it mostly this week and then just spend time polishing it and begin working on my final animation. This is my first storyboard but it will change mostlikely. I want my rocket to look really sad or depressed that it is not good enough to fly.

Sunday, 23 October 2011

MEL script 0.1

Over last 4 weeks I have been learning MEL script for Technical Scripting class. Its not very hard, reminds me of VB (Visual Basic) a lot. Just like with C++ and VB I don't enjoy spending more time on debugging it than actually writting it, though MEL is not so bad so far I didn't spend much time debugging my own code, only forgot semi-colon here and there. I think I spend more time helping people to debug the code we are given from out tutor in tutorials. Which is kinda annoying, you'd expect the code that we are suppose to copy and paste to be correct. But anyway, over the weeks we had to do different lab works while we were learning different stuff. The week 4 labworks includes them all pretty much.

I have taken mine bit further than we were suppose to in the UI design and layout, I like my things to look pretty. It wasn't always easy because making procedure for dynamic file path work BEFORE I knew about procedures was a pain, just like was looking for how to include image. Which is really simple but nowhere on the net I could find it, my file paths never worked hence why I ended up using procedure for dynamic file path. Since Blogger wont let m upload text files or even just use kind of spoiler tool (like on forums) I wont be posting the scripts, sore are just too long. Here are just some images of what they do. The first is from my very first script, it makes cubes to be arranged in LILITH formation. Then the other two are my Week 2 and Week 4 UIs.

Overall I think MEL can be useful, its not that hard to understand and I will probably use it my future projects. Don't know about developing my own tools, but you never know.

Friday, 14 October 2011

Maya 4.2

Today we talked a lot about subtle movements and body language for characters, how important they are to show emotions and non-verbal communications. I have decided to research sad/depressed/submissive emotions for my homework. I am also thinking making different animation, I want my character to be really really sad.

I did this animatic for my current storyboard, its not perfect because of lack of good software, I need to find something good and reliable for making videos out of images. PhotoLapse failed me and Windows Movie Maker sucks, so the animatic is about three times longer than it should.

Thursday, 13 October 2011

Animated Yorkshire

This was an event I have attended on Sunday 9th with my classmate Sarah. It was a workshop about Stop Motion, run by Ashley Dean from Broken Pixel studio. There was lots of people so it wasn't very technical but we got to design and make a character and then animate it a bit. We used small blue-screen set-up to animate them, which was interesting to see how easy and quick it was with a camera and peace of blue paper. Apparently the animations we did will be combined with bigger animation and it will played on Bradford Animation Festival this year. I think it will be great to see my character on big screen.

This is picture of my character, party Zombie Bob and then me and Sarah when we were leaving. And as you can see there are happy Goths =D