Wednesday, 9 November 2011

Maya 4.7 - Clown Skeleton Test

So my quick rig test turned into few hours of learing how to rig all over again, I could remember some stuff but not enough of it, fortunately I found this really good tutorial on Youtube and it helped me to get my skeleton together and hopefuly also make controls and all that. I didn't have time to make the controls yet, I just finished the skeleton but did a quick Skin Bind test to see how the mesh deforms and I am quite happy. I do need to adjust how some of the joints affect the mesh but that was expected, though the areas I was worried about, eblow, knees and joints like that came out well enough, which suprised me. I think its because now I know better how the rig affects the mesh so I can prepare it. Here is picture of the skeleton and quick pose test of fat clown playing basketball!

Maya 4.6 - Clown model Progress

Today I did some progress on the clown model, tweaked some vertexes around as well as added hands and combined both halfs. I think last thing to do is to finish the face. I will try to do some rough rig and see how it will work, just in case it will need some changing. Then it will be off to texturing it, depending on how much time I'll feel I have I will either keep it simple or do draw texture for everything, so far I mainly plan the torso and face, other stuff can be simple colours. Once the rig is finished then its just the unicycle model and the scene and I can animate it.

Tuesday, 8 November 2011

Match Moving 0.3 - Manual and Automatic Tracking

Learning Matchmoving has been kind of slow process, I have to read a lot and didn't start actually working in the program will like a week ago. Still have a while to go and be better at it, but I think I am understaning the basics quite well and should be able to solve stuff. Things I am not sure about yet is about cameras and working with it in the anmation program (Maya in my case) but I will get to that soon. I have finally managed to get Matchmover to render image sequences so I can make videos out of them with my tracking markers to show. For now I have two vidoes, Manual Matchmove of Blue Screen and Automatic track of city pan. For now I personally preffer manual tracking, it might take longer but I feel it gives me greater control over the matchmove.


Sunday, 6 November 2011

Maya 4.5 - Clown model

I should have started on this much much sooner, but today I have done most of the model, so I am happy. Need to finish the hands, face and some details, but then it should be ready for rigging. Not sure yet how I will do that, either myself or will try to look for some script or finished rig I could just apply, will see. I have to think about what all I want it to do, so I think I will just end up rigging it myself. I have done the model from scratch but followed a tutorial I found, it was useful but I was struggling with the head as it wasn't covered in the tutorial much, though I think it came out all right for now. Also the tutorial helped me to realize if I wont model from reference I can just model with closed eyes, it was really helpful. I did my reference picture by editing something I found on the net. Here are some images for the mesh and progress. Think week I have to finish the mesh, textures and rig it, maybe the rigging I will give extra week, but just wanna animate ASAP.

Maya 4.4 - Rocket Animation Final

Been a while since last update but I wasn't just wasting time, I have been actually doing some work, which wasn't easy but things are calming down at home. Anyway, I have finished the Rocket animation, didn't come out exactly as plannet because I didn't want to spend too much time on it, my fault for not working on it more often. Though since the topic was subtle emotions and movement I think it came out all right.

Sunday, 30 October 2011

Maya 4.3 - Rocket animation First Test

Today I have finally started on the animation. I did change my storyboard, but dont have digital copy of it yet, gonna upload it soon. The idea is there is shot on two rockets, mean and big looking that take off quickly. The camera always moves from left to right so their eyes are in the shot first. Then the camera moves again but nothing is there, so it looks down and there is a little rocket with a sign in front of it. For now my idea is it says "Out of Service". The rocket sighs, looking really sad, then it kicks the sign and jumps off from the shot.

I have the scene ready and already animated the first two rockets. Getting teh scene clean and ready was kinda a bitch, its still not perfect but my teacher is to blame, it was suppose to be ready to animate. For now I did render of the two rockets but it looks like the same one repeating itself, I think I need to make them look different a bit, like adding numbers. The camera kinda jumps the way I dont like between them but there will be a shot of lights, red and green one. Maybe it will even be shot on red after the eyes, then camera zooms out, then green and rocket takes off. But I can do all that at the end.

Saturday, 29 October 2011

Match Moving 0.2 - Matchmover

Matchmoving is quite interesting and so far I am enjoying it, only if my program would actually work correctly. I was doing some tutorial for the book I am reading the other day but my Matchmover 2011 wouldn't render preview video, what was rather annoying and put me off. I will have to try it on campus and will see, might end up in labs for few hours just doing matchmoving. It is certainly something I would like to get into as a job.

Even found screen on my desktop today: