Saturday, 7 January 2012

MEL script 0.4 - Grave Animation

Fucking blogger is too bloody slow with uploading and editing, idiot thing.Anyway, I just wanted to add that the grave in middle has an animation in it.

MEL script 0.3 - Graveyard Generator

I will never learn to do my assignments on time, well start them on time, I always meet the deadline. Now I have like 3 days to finish my MEL script assignment, which is not the easiest, but I am sure I can do it. I did lots of progress today and day before. I think the longest part was to make all the models I need. I am 99% finished with those, so all good. I have some of the procedures and interface elements written down too. It took a while to design stuff and then figure out how the script is going to work and efficiently.

Tomorrow I will be finishing off the interface code and all the procedures as well, it shouldn't take too lonf if I wont fuck around. I would like to be able to render everything and make a video about it that day too, so on Sunday I can just write my report and on Monday finish it off.

Hardest things so far was to find out how to enale button that starts un-enabled, took me like hour on the net to find out. And then designing how the graves will be layouted, but that wasn't too complicated.

Here are some images, grave models, textured models, layout test and then with fences and gate.


Sunday, 1 January 2012

Blitz Games Open Day

Didn't do much for a while since I am trying to rest over the holidays, which isn't really working out, but meh, watching Battlestar Galactica is kinda fun too. Anyway, I hope to get into Open Day for Blitz and they asked for some work as part of the registation, since I'd like to get into enviroment art and texturing if I go to Games Industry I chose to make low poly enviroment. The brief said they will give special consideration for models suited for games, hence why low poly, hopefuly they will get it.

I did a gate because I wanted to do something with textures rather than polygons, and since I saw in Hitman how they did fences I thought it might be fun to do, which it was. It looks like it has lots of details, but in fact its only like one place with transparent texture on it.