Monday, 14 March 2011

Maya 1.2

Interactive Bind Skin is one of the most useful tools I came across while making the skeleton, once you get your head around it is so easy and so helpful. All you need to do is scale the capsules and immediately you see what effect each joint has  on the skin. The trick is to bind the right joints, I had to do it twice because I selected wrong joints and couldn't get it right. Especially on the head, it kept deforming all wrong, so I have binded different joint (the neck joint, rather than shoulders) and the I could get it to deform right.


Now that I am happy with the skeleton and deforming I can go about putting some controls on it so I can animate it easier. Also got idea for my scene, it will be this character digging a grave with a shovel and few seconds later a lamp is gonna jump put of it and run into the woods while the PumpkinDude will be all confused. Should be fun.

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