Finally have finished watching the tutorials, more or less, so now I can work at my own pace with the texture. I have done colour, bump and specular map for the body, though its missing still some of its painting and decals, the tutorials have been showing only one wing so the rest I did without help. I think the specular map did help to bring out the subtle differences in the metal colour, though that might have been due to stronger light in the scene. Think tommorow I can finish, or at least be close to it that I dont have to pause every half and hour or so. Then its the other part of the plane to do, but those should be fairly simple, will see how it goes. Here is latest render.
Wednesday, 27 July 2011
Tuesday, 26 July 2011
Maya 3.6
Been working since morning but still didn't do enough progress I think. I watch tutorials and work on my texture between then, which isn't fast and takes some time, but I am making steady progress. It takes a while because I want it to look good and as I mentioned before I am working on 2k square, so its big too and UVs my plane takes most of the space as it should.Since last update I have added dirt, dust, some more detailing to the metal, rust and started on the decal. I am no 100% sure on those, but I do like them so far. My logic behind them they are stickers and would get damaged first at front because of the air flow when the plane flies. Overall I am aiming towards damaged/veteran looking plane that just got out of a fight, like landed after a mission. I do like it how its coming out. I love texturing =)
Monday, 25 July 2011
Maya 3.5
I think this project is getting longer then it should because my PC just takes so much time to process stuff, to a point where it really frustrates me, but its better than nothing at all. Been working on making teh texture most of the day and I think I finally have the base of it down for better part. At first there was some time wasting with cutting out additional paint panels, but overall the tutorials have been helpful. I do like how its coming alone, but watching turotials, then making it myself is time consuming so its not as fast as when I would do it all by myself. Though I have learned some new tips and tools for PhotoShop, but mostly been using my own techniques to make the texture.
The first is picture is just basic colours of pain and decals. Second one is render where the panels have been given new colour and some variation to look more real. The third has even more details and weathering on the panels then second, I believe its almost done, as far as base of the silver-ish metal goes, will add some more marks later on, like dust, bullet holes and rust. Under it is the texture itself, though its only 25% of the original one, I am working on 2k square format.
The first is picture is just basic colours of pain and decals. Second one is render where the panels have been given new colour and some variation to look more real. The third has even more details and weathering on the panels then second, I believe its almost done, as far as base of the silver-ish metal goes, will add some more marks later on, like dust, bullet holes and rust. Under it is the texture itself, though its only 25% of the original one, I am working on 2k square format.
Maya 3.4
Didn't do much in the afternoon and before that because I was sleeping and then cleaning my room, but I did catching up in the evening, so hence why this is posted after midnight. It has been kinda slow progress because I had Maya and PhotoShop open while working with 2048x2048 textures and renders, this PC just couldn't keep up. Can't wait to get new one in September. I wish I would have done these tutorials a long time ago when I was still working on my university project, it would have helped me so much. Been an idiot wasting all that time, seriously. Knowing about projecting textures and baking them, I wouldn't have to go through all the shit I did and probably would score higher as well. Well, lesson learned the hard way. Also PS CS4 exdented doesn't have Extraction filter... rip off. It has been great learning about this texturing, it will help me a lot. Personally I think some of the projecting was unnecessary because lots of the decals could have been just drawn onto the main texture with panels, which I think could have been done first. It might have saved time and wouldn't require extracting decals from white background later. Here is my P-51 "Devil's Daughter" so far, its still work in progress, but it will get there soon enough.I should mention its low-poly mesh, no smooth yet.
Saturday, 23 July 2011
Maya 3.3
Didn't do as much as I wanted to today, spend most of the day in town playing Warhammer, but tomorrow is Sunday and no plans, so I can work much more. I was going to do more tutorials but had problem with Projecting textures. In the video its Maya 2008, the interface was little bit different, there was no option for 2D Projection when you selecting colour for Material, so I had to do some looking around and eventually managed to find out that you can right-click on File and select As Projection, then it had all the options and stuff like in the video, so did some decals on my p-51 model and gonna watch at least one more before bed. Working on the DP-20 model too a little, just gave it some basic colour and later will give it more detailed ones.
Friday, 22 July 2011
Maya 3.2
To practice polygon modeling I have chose to do DP-20 Gunship from Star Wars, its fairly simple so I could quickly practice tools and will help me with refreshing memory on cylider textures. I was mostly worried I have forgotten all those shortcuts and quick ways of selecting menus, but I didn't =D From time to I did try to use PhotoShop shortcut, but otherwise mostly good. The whole model is mainly one piece, just the rear block, guns and some details are separate. Tried to limit faces as much as possible, not including the ones I didn't need. Textures will come tomorrow most likely.
Flash 2.0
Probably last post for Flash proect, at least for the university one. I have finished it and got my marks. Scored around 69% on all, which was kinda dissapointing, I was expecting more. I am still waiting for detailed feedback to see where I could have gone better with it. Though overall it was fun to work on it.
DPS 1.0
This this will be the last post for this. Should have made it much sooner though. The assignment is all finished, even got my grades. In all three categories me and my group scored 75 % or more which is pretty awesome. On my personal report I have scored 19 out of 20 which I really didn't expect, my report was even included in email from out tutor as example for everybody. I have been kinda slacking on it, so either I am really good or most of my class is really bad =P
Overall it was a good class, learned some good stuff that helped and also wsa really good to get used to know my group.
Overall it was a good class, learned some good stuff that helped and also wsa really good to get used to know my group.
Maya 3.1
wow I didn't realize my pause was this long, lots of catching up to do. My hollidays didn't go so well, I figured I take a month break just to get some sleep and catch up on games, but when I wanted to go back to making stuff daily my PC died, so I been stuck on temporary one. I didn't do anything because I got caught up in doing nothing and well this PC is slow as hell sometime. Which is really, really annoying. I can buy new PC but in like half September, which is a bitch, but couldn't take it any longer and just had to start doing something. Its nothing big for now, need to slowly get back into it but will try to do something every day, I wasted too much time. Started with finishing that ship interior I been working on, played with textures for a while to remember stuff. Next I plan to refresh my memory with some modeling and also Escape tutorials, I have about two months on those left I think, gotta make best of it before SWTOR comes out, I can see myself sitting on that day and night.
Screen from progress on lower part of it:
Finished piece with wire-frame:
Finished piece with lighting. It was kinda hard to figure out, I am not reallyy good with lights. The main body doesn't even cast shadows because it was making it all too dark. I wanted the shadow to go behind the chairs, but this was best I could get.
And this is final piece, well hopefully. Its actually for a Star Wars browser MMO, will see if it will need some tweaking. Its a bit different from the picture above, had to do some final touch ups in PhotoShop as well as extend the cockpit window.
Screen from progress on lower part of it:
Finished piece with wire-frame:
Finished piece with lighting. It was kinda hard to figure out, I am not reallyy good with lights. The main body doesn't even cast shadows because it was making it all too dark. I wanted the shadow to go behind the chairs, but this was best I could get.
And this is final piece, well hopefully. Its actually for a Star Wars browser MMO, will see if it will need some tweaking. Its a bit different from the picture above, had to do some final touch ups in PhotoShop as well as extend the cockpit window.
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