The first is picture is just basic colours of pain and decals. Second one is render where the panels have been given new colour and some variation to look more real. The third has even more details and weathering on the panels then second, I believe its almost done, as far as base of the silver-ish metal goes, will add some more marks later on, like dust, bullet holes and rust. Under it is the texture itself, though its only 25% of the original one, I am working on 2k square format.
Monday, 25 July 2011
Maya 3.5
I think this project is getting longer then it should because my PC just takes so much time to process stuff, to a point where it really frustrates me, but its better than nothing at all. Been working on making teh texture most of the day and I think I finally have the base of it down for better part. At first there was some time wasting with cutting out additional paint panels, but overall the tutorials have been helpful. I do like how its coming alone, but watching turotials, then making it myself is time consuming so its not as fast as when I would do it all by myself. Though I have learned some new tips and tools for PhotoShop, but mostly been using my own techniques to make the texture.
The first is picture is just basic colours of pain and decals. Second one is render where the panels have been given new colour and some variation to look more real. The third has even more details and weathering on the panels then second, I believe its almost done, as far as base of the silver-ish metal goes, will add some more marks later on, like dust, bullet holes and rust. Under it is the texture itself, though its only 25% of the original one, I am working on 2k square format.
The first is picture is just basic colours of pain and decals. Second one is render where the panels have been given new colour and some variation to look more real. The third has even more details and weathering on the panels then second, I believe its almost done, as far as base of the silver-ish metal goes, will add some more marks later on, like dust, bullet holes and rust. Under it is the texture itself, though its only 25% of the original one, I am working on 2k square format.
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