Monday, 25 July 2011

Maya 3.4

Didn't do much in the afternoon and before that because I was sleeping and then cleaning my room, but I did catching up in the evening, so hence why this is posted after midnight. It has been kinda slow progress because I had Maya and PhotoShop open while working with 2048x2048 textures and renders, this PC just couldn't keep up. Can't wait to get new one in September. I wish I would have done these tutorials a long time ago when I was still working on my university project, it would have helped me so much. Been an idiot wasting all that time, seriously. Knowing about projecting textures and baking them, I wouldn't have to go through all the shit I did and probably would score higher as well. Well, lesson learned the hard way. Also PS CS4 exdented doesn't have Extraction filter... rip off. It has been great learning about this texturing, it will help me a lot. Personally I think some of the projecting was unnecessary because lots of the decals could have been just drawn onto the main texture with panels, which I think could have been done first. It might have saved time and wouldn't require extracting decals from white background later. Here is my P-51 "Devil's Daughter" so far, its still work in progress, but it will get there soon enough.I should mention its low-poly mesh, no smooth yet.

No comments:

Post a Comment