Wednesday, 9 November 2011

Maya 4.7 - Clown Skeleton Test

So my quick rig test turned into few hours of learing how to rig all over again, I could remember some stuff but not enough of it, fortunately I found this really good tutorial on Youtube and it helped me to get my skeleton together and hopefuly also make controls and all that. I didn't have time to make the controls yet, I just finished the skeleton but did a quick Skin Bind test to see how the mesh deforms and I am quite happy. I do need to adjust how some of the joints affect the mesh but that was expected, though the areas I was worried about, eblow, knees and joints like that came out well enough, which suprised me. I think its because now I know better how the rig affects the mesh so I can prepare it. Here is picture of the skeleton and quick pose test of fat clown playing basketball!

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