Took a lot longer than I planned, but thats because more deadlines sneaked up on me so I had to concentrate on another work, and I been lazy to post on the blog all the time. Had few problems with this, especialy rigging the arms and making the controls follow the joints and not screw up movement. Everytime I used pole vector the IK wouldn't follow the main control for everything, but then I just added another controler for the IK and problem solved. Also had problem with main control, making everything follow it porperly, turned out I need to parent constraint the root joint to the body control. I think the rig is ready now and just need to texture the character, shouldn't take too long, I will use projections mostly, only the face will be painted nicely. Here is pic of the rig:

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