Wednesday, 21 March 2012

Rendering 0.1 - Texture Test

So in this module we are learning how to make photo-realistic renders, sort of, its mostly about how to set up lightning and how it all affects the scene, which I find very interesting. Not sure I wanna do it as career, but the things you can do with lights is pretty cool. Anyway, as my project I am doing Xmas scene. I want to make three renders, or attempt to. First with day light, one during night and one where three is on fire with a shadow of a little girl in the floor coming from doorway.

I started with the colour scheme and thinking about textures. Thanks to MEL scripting I have learned to work with something I personally enjoy, as in colours and theme so I went with purple-brown, mainly, also black, yellow and white to break the colours.

My inspiration:


 Test textures; black metal, purple wrapping paper, purple wall, brown wood floor, white marble. I am considering adding basic colour textures to the scene itself to see how colours will go together, but I think I have pretty good idea. Soon I have to start setting up lights, by end of the week I want list of texture tests and lit up scene.





 

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