Monday, 16 April 2012

Rendering 0.3 - Half way there

Been a while I made update on this. I started adding more objects into the scene once I was happy with the lights. Because of rendering time I decided to take away lots of photons and global illumination, instead I made sure I have enough to have smooth lighting across the room and then added area light to the ceiling to make it bit brighter, I think it works well so far.

I have about half of the objects done, since each time I bring something I have to create textures for it, which can take a while but I am enjoying it. I need to add and texture gift boxes, a drawer, some bottles and other decoration. This is my render so far:


Render time is around 1:30 minutes without shadows (those from ceiling) and spot lights for the tree lights, with them its under 4 minutes, I forgot to check it before posting this. So far I am pleased with how its coming out, potential changes include the chimney texture, I might make it just look like a stone instead of paint over them. Also the wall texture is too flat, I tried to add little bit of noise but there is too  much of it when rendered in hull HD, so I might make textures for sections of the wall, like a dirt somewhere, bumps and peeled off wallpaper/paint to make it bit more random, but only if I have time after I finish with all object.

After some feedback and looking around the scene I noticed that the windows were hollow and had gaps between them, so photons were getting stuck between the frames and it was making them glow strangely, but it should be fixed now. Also the floor I had to change a little, some of the boards were too far from each another, making it look unrealistic, it wasn't fun moving almost each of them individually.

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