Tuesday, 10 April 2012

VFX 0.3 - Alpha textures

Seems like the more work I want to do the less time I have do it, but started texturing and so far seems okay. The extinguisher was taking bit too long and still needs few more maps, but its almost ready. Only thing I am mostly worried is how long multi-pass rendering will take, but fortunately I don't have many things in the scenes, so should be okay. Starting to be confident I can finish this in good quality on time.

I made a test render with the extingusher where I am using the HDR image as lighting source and it seems good, just need to add shadows, fix the brightness of the sign and of course remove the reflecting wall.


The concentrate planter and barrier shouldn't take long, from quick texture test I can see everything matches up all right, just need to play with the textures more to fix them up. The planter needs to be bit more cleaner, as does the barrier. And then needs fixing on the inside faces that can be seen above the dirt. The barrier needs the sides match the front and back where they connect, right now it can been seen, but that will be fixed with less dirt on it. I will also add some small cracks to it, with bump/normals map. I placed them over the actual footage to compare colours and I think if I make the grey little brighter I will have no trouble setting up in Maya/Nuke to match it to the scene.



The notice board was kinda easy, only two pieces, but also disappointing because it doesn't look like the notice board in the footage. But it should be okay. I might make the wood texture more random, like so its not all orange, but I think it can be done with soft bump map. I will also add some images and papers onto the board itself. I think the texture might have to be little brighter to match with the scene, but shouldn't be too hard to do with lights and in Nuke.  


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